Sportsbook Platform Rules
1. Introduction
1.1. These Sportsbook Platform Rules (Rules) govern the use of the Sportsbook Platform. When placing a Bet with the Operator, the Customer confirms that they have read, understood, and will adhere to these Rules.
1.2. The Operator reserves the right to make changes to the Sportsbook Platform, Betting limits, payout limits, and offerings without prior notice to the Customer.
1.3. The Operator may update, amend, edit and supplement these Rules at any time without prior notice to the Customer.
1.4. Any reference in these Rules to words/objects that appear in singular form also applies to their plural form. References to gender are non-binding and are to be treated for information purposes only.
1.5. Any terms used in these Rules, without a definition, have the same meaning and interpretation as defined in the Terms and Conditions of the Operator.
1.6. The headings in these Rules are inserted for convenience only and will not affect the interpretation of these Terms and Conditions.
1.7. A reference to a regulation includes any regulation, rule, official directive, request or guideline (whether or not having the force of law).
1.8. If there are any questions, claims or disputes regarding these Rules, the Customer has the right to contact live support or send any questions to email [email protected], before using the Operator.
2. Definitions
Sportsbook Platform - sportsbook operated by the Operator by using software provided by various software suppliers under the site: Winnerz.com.
Customer - an individual registered on the site and other subdomain versions of the site who has agreed to the Rules for accepting Bets.
Bet - A risk-based agreement between the client and the Operator regarding the outcome of an event in which they do not participate and which may result in either a win or a loss. Bets are made on terms previously offered by the Operator.
Stake - The main condition for participation in sports betting. It is the amount of money that is transferred by the Customer to the Operator in accordance with current rules.
Bonuses:
Bet without risk - Customer uses his money for a Bet, but if Bet is lost he gets his money back.
Free Bet - Customer receives the amount of the winning Bet minus original Bet. An example: Free Bet is EUR 5.00 on Odd: 3.5, in case of winning Bet, the Customer shall receive 5*3.5 - 5 = EUR 12.50
Free money - Customer receives the amount of winning Bet together with the original Bet. An example: free Bet is EUR 5.00 on Odd: 3.5, in case of winning Bet, the Customer shall receive 5*3.5 = EUR 18.50.
Odd - the number by which the Bet amount of the stakeholder is multiplied when determining the payout amount if Bet wins.
Operator - Hitz Gaming OÜ, identification number: 16217486, address: Pärnu mnt 31-66, Tallinn, 10119, Estonia, operating the Winnerz.com site in Estonia.
Outcome - the result of the event on which the Operator is invited to make a Bet.
Stake - The main condition for participation in sports betting. It is the amount of money that is transferred by the Customer to the Operator in accordance with these Rules.
Winnings - cash to be paid to the Customer upon the outcome, on which a Bet was made.
3. Betting rules
3.1. The Operator has and reserves the right to refuse to accept any Bet. Any already accepted Bet can be canceled by the Operator if it does not comply with the Rules or if there is an obvious typo from the Operator point of view. In such circumstances, a Bet can even be canceled after the result has been confirmed.
3.2. All Bets accepted by the Operator are subject to these Rules.
3.3. The Operator reserves the right to refuse, restrict, cancel or limit any Bet.
3.4. The operator reserves the right to settle all bets after the end of the event or after the official final results have been announced.
3.5. The winner of an event will be determined at the event’s conclusion. The Operator does not recognize protested or overturned decisions for betting purposes. The bet settlement of an event suspended after the event's start will be decided according to the Operator's betting rules specified for that sport.
3.6. No one under the age of 21, or of the legal age allowed to make Bets in the respective jurisdiction, whichever is lower, is permitted to make a Bet.
3.7. All Rules contained herein are subject to changes and revisions by the Operator without prior written notice. All changes and revisions to Rules will be posted on the Operators' website.
3.8. Maximum Bet amounts on all sporting events will be determined by the Operator and are subject to change without prior written notice. The Operator also reserves the right to adjust limits on individual accounts as well.
3.9. For any player accounts with a negative balance, the Operator reserves the right to cancel all pending bets, regardless of whether they were placed with funds obtained due to a technical error or not.
3.10. The customer is fully responsible for the transactions made on their player account. Before confirming their bet, the customer must check and make sure that no mistake has been made in their bet. Once the customer has placed a bet and the operator has accepted it, it cannot be changed. The operator is not responsible for missing (unconfirmed bets) or duplicated bets placed by the customer and will not review change requests in the event. The customer can view their transactions at any time in the "My Bets" section of the website to ensure that all their bets have been accepted.
3.11. Complaints and claims are accepted in written form within 7 days after the bet is calculated, i.e. the result is known. Otherwise, the operator has the right not to process the request. The customer is personally responsible for the bets (transactions) made on their player account.
3.12. Winnings will always be calculated using decimal Odds. Round-off errors might occur in case of converting decimal odds into fractional odds.
3.13. The Operator reserves the right to suspend the Customer's Member Account without prior notice.
3.14. If there are any linguistic inconsistencies or misunderstandings in these sports betting platform rules and conditions, sports betting rules, and/or general rules and conditions, the Estonian rules and conditions shall prevail.
3.15. Combined (combo) bet. When certain results are related. For example: if a bet is placed on Barcelona to win La Liga with Barcelona winning the deciding game, then those bets will be void.
3.16. If a customer with an active bonus makes a system bet, it will not be taken into account to fulfil the wagering requirement associated with the bonus.
3.17. In the "LIVE" section of the website, information about ongoing games/events is displayed, but the visualization/update there is of an informative nature - for guidance only, and the customer cannot fully rely on it when placing a bet. The operator is not responsible for live scores, statistical data or other information/data provided in real time. The operator is not responsible for any errors or technical failures. The operator also reserves the right to cancel all bets placed in case the result is already known or if the odds have not been updated/updated correctly due to technical problems.
3.18. "Outright" bets will be settled as a loss in case a Participant fails to participate in a particular event or tournament, unless otherwise stated. In case there is more than one winner, the "Dead heat rule" applies where there is more than one winner. Bettors' bets are first divided by the number of bets that tied, and then the portion of their bets that won, and the rest are calculated as lost.
3.19. The Operator reserves the right to void or cancel any Bets where the outcome has been altered by the imposition of penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question.
3.20. All bets will be calculated based on the information provided by the official organization of the competition at the time of publication/announcement of the final results, unless otherwise stated. For events outside official competitions, bets will be calculated based on the information provided.
3.21. In the case of "Head to head" or "H2H" (one to one) events, if one of the competitors does not start the race, the Operator reserves the right to cancel all bets.
3.22. In the event that both competitors do not reach the finish line, the competitor who completed more laps wins. However, if both contestants retire in the same lap, the Operator will void all bets placed on that “H2H” event.
3.23. In the event that both contestants are in the same position at the end of a particular event, the Operator will void all bets placed on that “H2H” particular event.
3.24. The operator is not responsible for damages and/or losses in connection with the use of the sports betting platform or due to a failure, defect, delay, manipulation, or data transmission failure of the technical system.
3.25. The Operator reviews the submitted complaints and claims within 30 days from the date of the customer's written complaint. As soon as the Operator has reviewed the complaint/claim and made a decision, it will notify the customer to the e-mail address registered in the player account.
3.26 In the event that the Operator suspects that the customer violates any point of these rules or his activity seems suspicious or qualifies as fraud, the Operator reserves the right to:
3.26.1. void any bet or part thereof by voiding a dubious and/or unfair bet (in which case the particular bet will be calculated at odds of 1,00); or
3.26.2. suspend all pending withdrawals for up to 31 calendar days or until the investigation is completed.
3.27. Repeated bets and syndicated betting
3.27.1. The Operator’s sports betting platform system does not accept repeated bets that exceed the maximum amount of the sports event bet (maximum bet cap or limit) set by the Operator for each betting market and/or event, game, match, competition, league, sport on which the client can bet. The Operator also does not support deliberate and repeated late bets, as such activity is considered/interpreted as dishonest/fraudulent and will be responded to accordingly.
3.27.2. Syndicate betting, or any form of coordinated wagering, is strictly prohibited on the operator’s sports betting platform, as this type of betting is considered unfair/fraudulent. This includes situations where one or more member account holders (a group) act in a coordinated manner, placing bets from one or more accounts and/or from the same IP address (including, but not limited to) on the same betting markets including - events, games, matches, competitions, leagues or sports, to gain an unfair advantage. If the Operator finds evidence that indicates and/or confirms collusion by a customer or customers in the manner described above (even after the official final results of the event have been announced), the Operator reserves the right to:
- Initiate an investigation, suspending the member account(s) and all pending withdrawal(s) until the end of the proceedings, in accordance with clauses 3.11, 3.25, and 3.26.2;
- Void the bet(s), including the bet(s) already calculated (settled), if neccessary;
- Impose restrictions on the member account(s) and confiscate any winnings obtained through unfair or fraudulent means;
- Permanently close the member account(s).
3.28. Pre-match and Live bets: In the event that a game is interrupted, abandoned, cancelled, suspended or postponed for any reason and does not resume within 48 hours of the scheduled time, all bets will be void and calculated at odds of 1.00 (except for those bets which were clearly decided at the time of suspension).
3.29. The statistics or text published on the operator's website is information of an informative nature and the customer cannot be completely guided by it when placing bets. The customer must always check the official information channels before confirming the bet, for which he is solely responsible. The operator does not acknowledge or accept any liability if the information is not correct.
3.30. During the use of the sports betting platform, the customer is strictly prohibited from using any automatic systems (scanners, artificial intelligence, or robots of any kind) that are contrary to the good practices of fair sports betting. The operator reserves the right to cancel all bets made by automated or unfair systems.
3.31. The customer is strictly prohibited from using another customer's player account or registering it in another person's name. The operator reserves the right to cancel any bet not placed by the genuine player account holder and to block withdrawal and deposit options by confiscating fraudulently obtained winnings.
4. Bet types
4.1. Single bet - This type of bet is on a specific outcome of one event. Example: the odds are multiplied by the value of the bet and thus the winning amount is obtained.
4.2. Combined bet (Combo) - This type of bet allows you to predict the outcome of several events at the same time. However, for this type of bet to win, the customer must predict all events correctly. In the event that one outcome of the event is predicted incorrectly, the entire combined bet is unfortunately lost. Example: the different odds of all events are multiplied together, which in the case of a correct prediction is multiplied by the value of the bet and thus the winning amount is obtained.
4.3. System bet - This is a type of bet that includes different combined bets, aka a set of combined bets. It is characterized by the same bet for each combined bet and the same number of results for each combined bet. The customer must determine the total number of bets and the number of combined bets (system option). The winning amount of the system bet depends on the winning bets of the combined bets in the system bet, which are part of the system bet. The customer can choose between different system bets, which are as follows:
4.4. A "Trixie" is a system bet combination consisting of 3 double bets and 1 triple bet for a total of 4 selections.
4.5. A "Patent" is a system bet combination consisting of 1 treble, 3 doubles and 3 singles for a total of 7 bets from 3 selections.
4.6. A "Yankee" is a system bet combination consisting of 6 doubles, 4 trebles and 1 quadruple for a total of 11 bets from 4 selections.
4.7. A "Canadian" (also known as "Super Yankee") is a system bet combination consisting of 1 quintuple, 5 quadruple, 10 treble, 10 double for a total of 26 bets from 5 selections.
4.8. A "Heinz" is a system bet combination consisting of 1 six-fold, 6 five-fold, 15 four-fold, 20 triple and 15 double bets, making a total of 57 bets from 6 selections..
4.9. A "Super Heinz" is a system bet combination consisting of 1 seven-fold, 7 six-fold, 21 five-fold, 35 four-fold, 35 triple and 21 double bets, making a total of 120 bets from 7 selections.
4.10. A "Goliath" is a system bet combination consisting of 1 eight-fold, 8 seven-fold, 28 six-fold, 56 five-fold, 70 four-fold, 56 triple and 28 double bets, making a total of 247 bets from 8 selections.
4.11. If the coefficient consists of more than 2 digits after the decimal point, the payout is calculated by rounding the second digit after the decimal point.
4.12. A “Cashout” is an additional feature provided by the Operator that allows the customer to cash out their initial bet before the official final result of the event is announced. By choosing to use "Cashout", the owner of the bet, i.e. the customer, confirms and agrees that he has familiarized himself with the additional conditions. The "Cashout" function can be used for specific events/games that the Operator has enabled by setting the rates that the customer can use for pre-game and Live bets.
5. Markets
5.1. Match Winner (1X2) is a type of bet where the customer can bet on the outcome of a match (game) The options are:
"1" = Home team or the team/participant listed on the left side of the offer;
"X" = Draw or the selection in the middle;
"2" = Away team or the team/participant listed on the right.
5.2. "Exact match score" is a type of bet where the customer can bet on the exact result of a match (game) or event (partial or fixed) within a normal time.
5.3. "Over/Under" (Total Number) is a type of bet where the customer can bet on an amount (partial or definite) for predetermined events (for example: goals, points, corners, rebounds, penalty minutes, etc.). If the total of the listed events exactly equals the betting line, all bets on this offer will be void. Example: an offer where the prediction line is 128.0 points and the match (game) ends with the result 64-64 will be declared void.
5.4. "Even/Odd" is a type of bet where the customer can bet on predetermined events (for example: goals, points, corners, rebounds, penalty minutes, etc.). "Even" means 0,2,4, etc. "Odd" means 1,3,5, etc.
5.5. "Head-to-Head" (H2H or best of season) and/or "Triple-Head" (H3H or best of three) is a competition between two or three participants/results from either an officially organized event or other means such as Operator has practically defined.
5.6. "Halftime/Fulltime" " is a type of bet where the client can bet on the halftime result and the final result of the game (for example: if the score of the match (game) is 1-0 at halftime and it ends with the result 1-1, the correct combination is 1/X). The bet will be void if the regular time of the match (game) is played in a different time format than the one listed in the bet (i.e. other than two halves).
5.7. "Period Result" is a type of bet where the customer can bet on the result of each half/period of the match (game)/event. (for example, 1x2 result of the first period in ice hockey).
5.8. "Draw No Bet" (i.e. Match draw ruled out) is a type of bet where the customer can bet either "1" or "2" on a team/participant as stated in clause 5.1. It is also common practice to refer to "Draw No Bet" when draw odds are not offered. In the event that a specific match (game)/event ends without a winner being announced (eg a game ends in a draw) or a specific event does not take place (eg there is no draw and the game ends 0:0), bets will be voided and refunded at odds of 1.00.
5.9. The operator (the bookmaker) sets the handicap, which can be positive, negative, or zero. "Handicap" is a type of bet where the customer can bet on whether the chosen outcome will win after the selection is given a virtual/fictitious deficit to overcome or a virtual/fictitious lead to be maintained at the start of the match (game) which must be kept by making a bet. The customer can bet whether the selected result will win if the specified handicap is added/subtracted (as applicable) to the match/period/final result to which the bet relates. Example: If a customer places a handicap bet on team “1” (-1.0 goal), the bet is won if the selected team “1” wins team “2” in the match by more than two goals (2-0, 3-1, 4-2, etc.).
"Asian Handicap" bets can only be placed on football. For example, if a customer bets on the home team (-1.75) versus the away team (+1.75). This means that the bet is divided into two equal bets and placed on the results -1.5 and -2.0. For the bet to be fully won at the calculated odds, team "1" must win the match (game) by a margin greater than both listed handicaps (ie 3 goals or more). In the event that team "1" wins by only 2 goals, the bet will be considered partially won if the -1.5 part of the bet won the full win and -2.0 part of the bet refund, as the result of this bet is considered the "tie".
5.10. "Double Chance" is a type of bet where the customer can simultaneously bet on two outcomes of a match (game) or event. The customer has the option to choose between three bet types, which are: 1X, 12, and X2 with "1", "X" and "2" as it is defined in clause
5.10.1 How it works:
"1X" = the customer's bet wins if the 1st team wins the game/event or it remains a draw;
"X2" = the customer's bet wins if the 2nd team wins the game/event or it remains a draw;
"12" = the customer's bet wins if the game/event ends with a win in favor of (1st team or 2nd team).
5.11. "Outright" or "Place" is a type of bet where the customer can choose from a list of alternatives and bet on the participant/player winning or placing in a certain position in the classification of the listed event/competition.
5.12. “Quarter / Half / Period X Result" are bet types that refer to the result of a match/event after the end of the stipulated time period and take into account all other points/goals/events accumulated from the time period specified.
5.13. Bets on "Result at end of Quarter / Half / Period X" refer to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match.
5.14. "First to X Points / First to X Goals" (i.e. the First to Score) and similar types of bets refer to the team/participant who reaches earliest the specified points/goals/events. Where a time frame (or other periodical restriction) is specified in the offer, it does not include any other points/goals/events from other parts of the match (game)/event that are not related to the said time frame. Also, if the listed score/result is not achieved within the stipulated time (if any), all bets will be void unless otherwise stated.
5.15. "Winner of X Points / Scorer of X Goals" (i.e. the First to achieve) and similar types of bets refer to the team/participant who scores/wins the listed event. References to events that occurred prior to the listed event are not taken into account when calculating these offers. If the listed event is not scored/won within the allotted time (if any) all bets will be void unless otherwise stated.
5.16. Bets referring to a specific event occurring in a predetermined time sequence such as "First Card" or "Next Team to Receive Penalty Minutes" will be void if the winning result cannot be determined beyond a reasonable doubt, for example, players from different teams being are shown a card at the same interruption of play.
5.17. "Team to Score First and Win" refers to the listed team that scores the first goal of the match (game)/event and wins the match/event. If no goals are scored in the match/event, all bets will be void.
5.18. Any reference to the "Clean Sheet" (ie to a Clean Sheet) indicates that the listed team must not concede any goals during the match (game)/event.
5.19. "Team to win from behind" (i.e. Comeback Winner) refers to the listed team winning the match (game)/event after being down/trailing by at least 1 goal at any point in the match/event.
5.20. Any reference to a team winning all halves/periods (eg a team wins both halves) means that the listed team must score more goals than their opponent in all the scheduled halves/periods of the match (game)/event.
5.21. Any reference to "Injury Time" (added time for football, for instance - 90mins + 4) refers to the amount displayed by the Designated Official and not the amount actually played.
5.22. Calculation of bets on offers and bet types such as "Man of the Match", "Most Valuable Player" etc. is based on the decision of the official competition organizers unless otherwise stated.
6. Special rules for sports
6.1. Soccer
6.1.1. Bets on the result of the match are calculated from the regular time, which is 90 minutes (ie based on 2 halves of 45 minutes each) plus the added time. It does not include overtime or penalty shootouts unless otherwise stated.
6.1.2. Corner kicks which are awarded, but not taken are not considered.
6.1.3. Own goals will not be taken into account for the following bet types "Any Time Goal Scorer", "Player to Score X Goals", "Next Goal Scorer" or similar bet types.
6.1.4. All players who participated in the match (game) from kick-off are considered runners (ie. “Runner”).
6.1.5. .In football, the term "Starting XI" refers to the line-up/squad of players selected to start a particular match. In the event that a player on whom a customer has placed a bet is not included in the "Starting XI", all bets on that player will be void or canceled.
6.1.6. In the event that a non-listed player scores for any reason, all bets placed on listed players will stand.
6.1.7. Bet types such as "Anytime Goal Scorer", "Goal Scorer", "Player to Score" or "Next Goal Scorer" are calculated based on official statistics, from an official source, obtained after the official final results have been announced.
6.1.8. Interval markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
6.1.9. Bet types on specific timeframes/intervals such as "Goals scored" are calculated based on the time the ball crosses the line, not when the kick is made.
6.1.10. Bet types on specific timeframes/intervals such as "Corner kick" are calculated based on when the corner kick is taken, not when the corner kick is conceded or awarded.
6.1.11. Bet types for specific time periods/intervals, such as "Yellow or Red card", are calculated from the moment the card is shown, not from the moment of the infringement.
6.1.12. Offside markets are calculated based on when the referee makes the decision. This rule applies to all VAR situations.
6.1.13. The different bet types for all penalty offers are calculated based on the time the referee makes the decision. This rule applies to all VAR situations.
6.1.14. Penalties awarded but not taken are not considered
6.1.15. The next scoring type market: the "free kick": a goal must be scored directly from a free kick or corner kick to qualify as a free kick goal. Deflected shots are taken into account in case a freekick taker or corner taker gets the goal under his name. "Penalty": the goal must be scored directly from the penalty spot. Goals scored after a penalty from a rebound/rebound do not count. "Own Goal”: If a player scores a goal in the net of their own team, it is declared an own goal. "Header": the last touch of the goal scorer must be with the head. "Shot": the goal must be kicked with any other part of the body except the head. "No Goal": in case no goal is scored.
6.1.16. In the event that the Operator opened a betting opportunity ("Market") with a "Missing" or “Wrong” yellow/red card, he reserves the right to void all bets.
6.1.17. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 5 minutes), the Operator reserves the right to void all bets.
6.1.18. In the event that the Operator enters a wrong score/result, all offered bet types ("Markets") for the time when the wrong score/result was displayed will be canceled.
6.1.19. In the event that the names of teams or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.1.20. A "Yellow card" counts as 1 card and a "Red" or "Yellow-Red card" counts as 2. All in all, one player cannot generate more than 3 cards.
6.1.21. Non-players/Team members (i.e. players not on the field of play) - (including players who have already been substituted, managers, and bench players) cards are not considered.
6.1.22. Cards shown after the match are not considered.
6.1.23. A "Yellow Card" counts as 10 points while a "Red" or "Yellow-Red" card counts as 25 points. All in all, one player cannot generate more than 35 points.
6.1.24. When calculating bets, the Operator takes into account all available evidence of cards shown during the 90-minute regular time.
6.1.25. In the event that the game format was/is changed, the Operator reserves the right to void all bets.
6.1.26. All bets will be void if the friendly match ends earlier than 80 minutes by the referee's decision.
6.1.27. The operator uses the official final results published on the OPTA (https://soccerstats.info/) page to calculate all soccer bets.
6.1.28. "Goalpost" or "Crossbar" - When the ball hits the goalpost of the crossbar and then remains in play. If the ball hits a goalpost/crossbar and then hits another goalpost/crossbar, only one goalpost/crossbar is counted if the ball was not touched by a player or referee after the first hit.
6.1.29. Offsides. If a free kick is taken after an offside, the offside is taken into account.
6.1.30. The use of Video referee (VAR) ("Video Review") in games is confirmed by TV broadcasts after the following events: the referee signals for a video review (box drawn/illustrated in the air), the referee checks the incident on the on-site video review screen.
Remember: A "Goal Check" message on the scoreboard or a referee putting his hand to his ear does not indicate an official video review.
6.1.31. The operator may allow the client to place a bet to the bet type "Will medics enter the field". When the medics come out, they are considered to have entered the field only when the referee gives permission and the player really gets help. In the event that the head referee calls the medics of both (different) teams to the field at the same time, such entries are considered as the entry of one of the medics.
6.1.33. Soccer Player Props:
6.1.33.1. Goal/Own Goal - Different governing bodies have different rules, and where possible Opta works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded If a player scores a goal in the net of their own team, it is declared an own goal.
6.1.33.2. A shot on target is defined as, any clear attempt at goal:
* Goes to net regardless of intent.
* There is a clear attempt to score a goal that would have gone into the net, but it was blocked by the goalkeeper or stopped by the last player of the team and the goalkeeper has no way to prevent the goal with (defensive line).
* Goes/flies over or beyond the goal without touching another player.
* Would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by a player.
* Directly hits the frame of the goal and a goal is not scored.
A ball accidentally stopped from another player's shot that does not count.
6.1.33.3. Shots on goal - any attempt to score a goal that:
• Goes/flies into the net regardless of intent.
• There is a clear attempt to score a goal that would have gone/flew into the net, but it was blocked by the goalkeeper or stopped by the last player of the team and the goalkeeper has no way to prevent the goal with (defensive line).
Shots directly into the goal frame do not count as shots unless the ball goes in and is awarded as a goal.
6.1.33.4. The last touch (pass, pass-kick, or any other touch) that brings the ball to the player who scored the goal. If an opposing player directs the ball with the last touch (as defined in bold), the player who made the initial pass is awarded an assist only if the receiving player is likely to receive the ball without having previously been deflected. "Own goals", "Direct free kicks", "direct Corner kicks" and "Penalties" do not give assists.
6.1.33.5. Taking away the ball (ie "Tackle")
"Tackle" describes a moment in defense where a player acquires the ball by taking it from an opposing player with a movement on the ground in possession of the ball.
The tackled player must clearly be in possession of the ball before the tackle is made.
● A tackle won is considered the moment when the tackler or one of his teammates recovers the ball by tackle (ie "as a result of the movement on the ground"), or when the ball goes out of the field of play and no longer poses a threat.
● A tackle lost is an attempt to take away the ball with a tackle, but the ball goes to the opponent's player.
Both are considered a successful tackles (i.e. "Tackle"), but the result (won or lost) of the ground move (i.e. "Tackle") is different depending on where the ball goes after the attempt (i.e. "Tackle").
6.2. Tennis
6.2.1. In the event that a player retires and/or is unable to play (i.e. "Walkover"), all undecided bets will be considered void.
6.2.2. In case of any delay (rain, darkness etc) all bet types (i.e. "Markets") will remain uncalculated and trading will continue as soon as the match resumes.
6.2.3. In the event that a penalty point(s) is awarded by the referee, all bets on that match will remain valid/active.
6.2.4. If a match (game) ends before the completion of certain points/games, all bet types related to the affected point/game (i.e. "Markets") will be void.
6.2.5. In the event that all bet types (i.e. "Markets") remain open with incorrect scores/results that significantly affect the odds, the Operator reserves the right to void the bets.
6.2.6. In the event that players/teams are displayed incorrectly, the Operator reserves the right to void all bets or suspend the betting opportunity.
6.2.7. In the event that one of the players retires/is unable to continue the game, all undecided bet types (i.e. "Markets") will be considered void.
6.2.8. In case the match (game) is decided by a “Match tie-break”, it is considered the 3rd set.
6.2.9. Each "tie-break" or "match tie-break" counts as 1 game.
6.3. Basketball
6.3.1. In the event that the Operator opens a betting opportunity by offering odds with the wrong match time/game time (more than 2 minutes), the Operator reserves the right to suspend the betting opportunity and void all bets.
6.3.2. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.3.3. In the event that the match (game) does not end in a tie/draw, but goes overtime for qualification purposes, all bet types (i.e. "Markets") will be settled according to the result achieved at the end of regular time.
6.3.4. In the event that the game ends for these two bet types (i.e. "Markets") before "X" is reached, these bet types will be voided (cancelled): "Who will get/score X points?" (including "including overtime"), which team will win the "First to X points? (ie "Race to X points?")" (including "including overtime") [3] [4]. Example: "Race to 80 points?" and the match (game) ends with a score/result of 79-78.
6.3.5. All Bet Types (ie "Markets") "Will there be overtime?" will be settled as "Yes" and will be taken into account if the game ends in a draw at the end of normal time, regardless of whether extra time is played or not.
6.4. American football
6.4.1. In case of any delay (rain, darkness etc) all bet types (i.e. "Markets") will remain uncalculated and trading will continue as soon as the match resumes.
6.4.2. All bet types (i.e. "Markets") do not count overtime unless otherwise stated.
6.4.3. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.4.4. In the event that the Operator opens a betting opportunity by offering odds with the wrong match time/game time (more than 89 seconds), the Operator reserves the right to suspend the betting opportunity and void all bets.
6.4.5. In the event that the Operator displayed a wrong score/result, the Operator reserves the right to suspend the betting opportunity and void all bets which were made in this timeframe.
6.4.6. In the event that a game is abandoned or postponed for any reason, all bet types (i.e. “Markets”) will be void unless the match (game) continues on the same NFL weekly schedule (Thursday to Wednesday local stadium time).
6.4.7. In the event that teams are displayed incorrectly, the Operator reserves the right to void all bets or suspend the betting opportunity.
6.4.8. All offered players are considered runners (ie "Runners").
6.4.9. In the event that no more touchdowns are scored, all bet types (i.e. "Markets") "Next Touchdown Scorer" (including overtime) will be void.
6.4.10. Players who are not listed are considered as “First Contestant 1 Player(s)” or “Second Contestant 2 Player(s)” for bet calculation purpose. Please note that this does not include players who are on the list but without active odds.
6.4.11. All bet types (i.e. 'Markets') are calculated based on statistics provided by TV broadcasts and official bodies/organisations, unless there is clear evidence that the statistics are incorrect.
6.5. Ice Hockey
6.5.1. All bet types (ie "Markets") except period, overtime and penalty shootout bet types will be settled based on regular time only unless otherwise stated.
6.5.2. In the event that the final result of the game is decided by a penalty shoot-out, one goal will be added to the winning team's score/result and the total result of the game for the purpose of calculating bets. This applies to all bet types (ie "Markets") including "Overtime" and "Penalty shootout".
6.5.3. In the event that a betting opportunity for any bet type (ie "Markets") remains open after the following events have already taken place: "Goals" and "Penalties", the Operator reserves the right to suspend the betting opportunity and void all bets.
6.5.4. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 2 minutes), the Operator reserves the right to void all bets.
6.5.5. In the event that the Operator enters a wrong score/result, all offered bet types ("Markets") for the time when the wrong score/result was displayed will be canceled.
6.6. Baseball
6.6.1. In the event that a inning ends before "X points are scored" (including extra innings), these types of bets (i.e. "Markets") "Which team will score X points first?", "Who will score X points (including Overtime)?", will be considered as voided (cancelled).
6.6.2. Bet Type (ie "Market") "When will the game be decided?" calculated as "Each extra inning" if the game ends in a tie/draw at the end of normal time (After 9 innings), regardless of whether "Extra Innings" are played or not.
6.6.3. Bet Type (ie "Market") "Will there be extra innings?" will be calculated as "Yes" if the game ends in a tie/draw at the end of normal time (After 9 innings), regardless of whether "Extra innings" are played or not.
6.6.4. Potential extra innings will not count for any bet type (ie "Markets") unless otherwise stated.
6.6.5. All bet types (ie "Markets") are settled based on the final score/result after 9 innings (8 1⁄2 innings if the home team is leading at that point).
6.6.6. If a match (game) is interrupted or canceled for any reason and is not continued on the same day, all undecided/unsettled bet types (ie 'Markets') will be considered as voided and all bets will be canceled.
6.6.7. In the event that all betting types (i.e. "Markets") remain open with an incorrect score/result or an incorrect match (game) status that significantly affects the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.7. Handball
6.7.1. In the event that the match (game) ends before "X" is reached, "Which team will score X points first? (including extra time)" for this bet type (i.e. "Market") will be considered void and bets will be canceled.
6.7.2. All bet types (ie "Markets") except "Who will get X points?" and "Which team will score X points first?" are considered only during regular time.
6.7.3. If the match (game) goes to a 7-meter shootout, all bet types (ie "Markets") "Who will score X points?" and "Which team will score X points first?" will be considered void and bets will be void.
6.7.4. If the match (game) goes to a 7-meter shootout, all bet types (ie "Markets") "Who will score X points?" and "Which team will score X points first?" will be considered void and bets will be void.
6.7.5. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 3 minutes), the Operator reserves the right to void all bets.
6.7.6. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.8. Volleyball
6.8.1. If the set ends before "X" point is reached, this bet type (ie "Market") will considered as "Who will be the first to get "X" point in "Y" set?" is void and bets will be void.
6.8.2. In the event that a match (game) is not being finished for any reason, all undecided/unsettled bet types (ie "Markets") will be considered void.
6.8.3. "Gold Set" is/are not considered for any of the mentioned bet types (i.e. "Markets").
6.8.4. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.8.5. Official point deductions are taken into account for all non-calculated bet types (ie "Markets"). No deductions are taken into account for already calculated bet types (i.e. "Markets").
6.9. Beach Volleyball
6.9.1. If the set ends before "X" point is reached, this bet type (ie "Market") will considered as "Who will be the first to get "X" point in "Y" set?" is void and bets will be void.
6.9.2. In the event that a match (game) is not being finished for any reason, all undecided/unsettled bet types (ie "Markets") will be considered void.
6.9.3. "Gold Set" is/are not considered for any of the mentioned bet types (i.e. "Markets").
6.9.4. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.9.5. In the event that a team retires/cannot continue for any reason, all uncalculated bet types (ie "Markets") will be considered void and all bets will be canceled.
6.9.6. Official point deductions are taken into account for all non-calculated bet types (ie "Markets"). No deductions are taken into account for already calculated bet types (i.e. "Markets").
6.10. Futsal
6.10.1. All bet types (i.e. "Markets") except "half time", "all different first half bet types", "overtime" and "penalty shootout" will be settled in regular time only.
6.10.2. If for any reason a match (game) is interrupted/abandoned and continued within 48 hours of the original start date, all open bets will be settled with the final result. Otherwise, all open bets will be considered void and bets will be canceled.
6.10.3. In the event that a betting opportunity for any bet type (ie "Market") remains open after the following events have already taken place: "Goals", "Yellow card", "Red or Yellow-Red card" or "Penalties", the Operator reserves the right to suspend the betting opportunity and void all bets.
6.10.4. In the event that the Operator opened a betting opportunity ("Market") with a "Missing" or “Wrong” yellow/red card, he reserves the right to void all bets.
6.10.5. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 2 minutes), the Operator reserves the right to void all bets.
6.10.6 In the event that the Operator enters a wrong score/result, all offered bet types ("Markets") for the time when the wrong score/result was displayed will be canceled.
6.10.7. In the event that the names of teams or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.11. Badminton
6.11.1. If the set ends before "X" point is reached, this bet type (ie "Market") will considered as "Who will be the first to get "X" point in "Y" set?" is void and bets will be void.
6.11.2. In the event that a match (game) is not being finished for any reason, all undecided/unsettled bet types (ie "Markets") will be considered void.
6.11.3. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.11.4. In the event that a team retires/cannot continue for any reason, all uncalculated bet types (ie "Markets") will be considered void and all bets will be canceled.
6.11.5. In the event that players/teams are displayed incorrectly, the Operator reserves the right to void all bets or suspend the betting opportunity.
6.11.6. Official point deductions are taken into account for all non-calculated bet types (ie "Markets"). No deductions are taken into account for already calculated bet types (i.e. "Markets").
6.12. Rugby union and rugby league
6.12.1. All bet types (i.e. "Markets") except "half time", "all different first half bet types", "overtime" and "penalty shootout" will be settled in regular time only.
6.12.2. Game time 80 Minutes (ie "Regular Time"): All bet types (ie "Markets") are based on the result achieved at the end of the 80 minute play time, unless otherwise stated. This includes any added injury or stoppage time, but does not include extra time, penalty kicks time or sudden death.
6.12.3. In the event that a betting opportunity for any bet type (ie "Market") remains open after the following events have already taken place: “Score Changes” or “Red cards”, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.12.4. In the event that the Operator opened a betting opportunity ("Market") with a "Missing" or “Wrong” red card, he reserves the right to void all bets.
6.12.5. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 2 minutes), the Operator reserves the right to void all bets.
6.12.6. In the event that the names of teams or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.13. Rugby Sevens
6.13.1. All bet types (i.e. "Markets") except "half time", "all different first half bet types", "overtime" and "penalty shootout" will be settled in regular time only.
6.13.2. Game time 14 / 20 Minutes (ie "Regular Time"): All bet types (ie "Markets") are based on the result achieved at the end of the 14 / 20 minute play time, unless otherwise stated. This includes any injuries or stoppages during play, but does not include extra time, penalty kicks time or sudden death.
6.13.3.In the event that a betting opportunity for any bet type (ie "Market") remains open after the following events have already taken place: “Score Changes” or “Red cards”, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.13.4. In the event that the Operator opened a betting opportunity ("Market") with a "Missing" or “Wrong” red card, he reserves the right to void all bets.
6.13.5. In the event that the Operator opened a betting opportunity and the odds were offered with an incorrect match/game time (more than 1 minute), the Operator reserves the right to void all bets.
6.13.6. In the event that the names of teams, categories or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.14. Darts
6.14.1. In the event that the match (game) is not being finished, all uncalculated bet types (ie "Markets") will be considered void and all bets will be void.
6.14.2. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.14.3. In the event that players/teams are displayed:
6.14.4. Incorrectly, the Operator reserves the right to void all bets or suspend the betting opportunity.
6.14.5. In the event that the match (game) is not completed, all uncalculated bet types (ie "Markets") will be considered void and all bets will be void.
6.14.6. "Bullseye" is considered a red check color.
6.15. Snooker
6.15.1. In the event that a player retires or is disqualified for any reason, all unsettled bet types (ie "Markets") will be considered void and all bets will be canceled.
6.15.2. When calculating re-rack bets, the solution remains the same if the result was determined before the re-rack.
6.15.3. Any 'Potted-Color' bet type (i.e. 'Market') will not take into account "Foul balls" or “Free Balls”.
6.15.4. In the event that a "Frame" starts but is not completed, all "Frame" related bet types (ie "Markets") will be void, unless the outcome has already been determined.
6.15.5. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.15.6.In the event that the names players/teams or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.15.7. In the event that the match (game) is not completed, all uncalculated bet types (ie "Markets") will be considered void and all bets will be void.
6.16. Table tennis
6.16.1. If the set ends before "X" point is reached, this bet type (ie "Market") will considered as "Who will be the first to get "X" point in "Y" set?" is void and bets will be void.
6.16.2. In the event that a match (game) is not being finished for any reason, all undecided/unsettled bet types (ie "Markets") will be considered void.
6.16.3. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.16.4. In the event that the names players/teams or tournaments/competitions are incorrectly displayed in the Operator's betting selection/homepage, the Operator reserves the right to cancel all bets.
6.16.5. In the event that one of the players retires/is unable to continue the game, all undecided bet types (i.e. "Markets") will be considered void.
6.16.6. Official point deductions are taken into account for all non-calculated bet types (ie "Markets"). No deductions are taken into account for already calculated bet types (i.e. "Markets").
6.17. Bowls
6.17.1. If the set ends before "X" points are reached, this bet type (i.e. "Market") will count as "Which team will be the first to score "X" points in "X" set?" or "X set - Which team will score X points?" is considered void and bets will be canceled.
6.17.2. In the event that a player retires and/or is unable to play (i.e. "Walkover"), all undecided bets will be considered void.
6.17.3. In the event that all bet types (i.e. "Markets") remain open with an incorrect score/result significantly affecting the odds, the Operator reserves the right to suspend the betting opportunity and void all bets.
6.17.4. In the event that players/teams are displayed incorrectly, the Operator reserves the right to void all bets or suspend the betting opportunity.
6.17.5. In the event that one of the players retires/is unable to continue the game, all undecided bet types (i.e. "Markets") will be considered void.
6.18. Cricket
6.18.1. Match Betting
Rules: All match bets will be settled/calculated according to the official competition rules. In the event that a match (game)/event is affected by bad weather and is not declared a no-score match, all bets will be settled/calculated in accordance with the official final result. In the event that the official game result has not been announced, the Operator reserves the right to cancel all bets. In the event of a tie, if the official competition rules do not determine a winner, "Dead heat" rules apply. In competitions where a "Bowl off" or "Super over" determines the winner, all bets will be settled/settled according to the official final result. In First Class matches, if the official result is a tie/draw, bets between both teams will be settled by the "Dead heat" rule. Bets placed on a tie/draw will be calculated and considered lost. If the match (game) is abandoned due to external factors, the bets will be void, except in cases where the winner is announced according to the official competition rules. In the event that a match (game) is cancelled, all bets placed on that event will be cancelled. If not replayed or restarted within 36 hours of its advertised official start time.
6.18.2. Double Chance
Description: Is the score/result of the game one of the three given choices? In the event that the official game result has not been announced, the Operator reserves the right to cancel all bets.
6.18.3. Match Betting: Draw No Bet Description: Who will win the match (game)? In case the game ends in a draw, all bets will be void.
6.18.4. Tied Match Description: Will the match end in a draw? Rules: All bets are settled based on official match results. If a match (game) is abandoned or an official final result is not announced, all bets will be void. For First Class matches, the final score will be considered a draw if the team batting in the fourth innings is bowled out with a tie score/result.
6.18.5. Most Fours Description: Which team hits the most fours in a match or period of play? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction. In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined. Only fours hit from the bat (with any "Delivery" - legal or not) count towards the total number of fours. "Overthrows", run fours and "extras" do not count. Fours scored in the "Super over" do not count. In first-class matches, only the fours of the first innings of the match count.
6.18.6. Most Sixes Description: Which player or team hits the "most sixes" in a match or period of play? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction. In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined. Only “sixes” hit from the bat (any “Delivery” - legal or not) count towards the “sixes” total. "Overthrows" and "extras" do not count. Sixes scored in the "Super over" do not count. In first-class matches, only the sixes of the first innings of the match count.
6.18.7. Most Extras
Description: Which team's batting score has the most "extras" added to it?
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
All "wide deliveries", "no balls", "byes", "leg byes" and "penalty runs" are taken into account in the final result. In case there are runs and also "extras" from the same "delivery" ", which has been run away and does not count towards the final result of the bat.
The "Extras" obtained with the "Super over" do not count.
In first-class matches, only the "extras" of the first innings count.
6.18.8. Most Run Outs Conceded
Description: Which team concedes more run outs in the match?
Rules: In the case of a conceded run out, the player of the respective team is run out while batting.
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
"Run outs" obtained in the "Super over" do not count.
In first-class matches, only run outs from the first innings count.
6.18.9. Highest First Over Description: which team scores the most runs in the first over of the innings?
Rules: For bets to become valid/active, the first "over" must be completed, unless settlement has already been determined. In the event that an innings is terminated during the first over due to external factors including inclement weather, all bets will be void unless settlement has already been determined prior to the run being reduced.
For First Class matches, the bet types (ie 'Markets') refer to the first innings of each team only.
When calculating the results, all "extras" and "penalty runs" of the respective "over" are taken into account.
6.18.10. Most Runs in Groups of Overs
Description: Which team will score the most runs after the first designated number of overs in their innings?
Rules: If the specified number of overs is not reached, the bets will be void, and canceled, unless the team is eliminated and declares that they will reach their target or the calculation of bets has already been determined.
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
For First Class matches, the bet types (ie 'Markets') refer to the first innings of both teams only.
6.18.11. Highest First Partnership
Description: Which team will get more runs before losing their first wicket?
Rules: If the batting team reaches the end of their allotted overs, achieves their target or declares before the first wicket falls, the total will be tallied. In the case of settlement of bets, if the "batsman" retires the game or suffers an injury it doesn't count as a "wicket".
In "Limited Overs" matches, bets will be void if the number of innings is reduced due to external factors, including inclement weather, unless the settlement of the particular bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
For First Class matches, the bet types (ie 'Markets') refer to the first innings of both teams only.
6.18.12. Match Markets Match Fours Description: How many fours will be in hit in the match? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
Only fours hit from the bat (with any "Delivery" - legal or not) count towards the total number of fours. "Overthrows", run fours, and "extras" do not count.
Fours scored in the "Super over" do not count.
6.18.13. Match Sixes Description: How many sixes will be hit in the match? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
Only sixes hit from the bat (with any "Delivery" - legal or not) count towards the total number of fours. "Overthrows" and "extras" do not count.
Sixes scored in the "Super over" do not count.
6.18.14. Match Extras Description: How many extras will be scored in the match? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
All "wide deliveries", "no balls", "byes", "leg byes" and "penalty runs" are taken into account in the final result. In case there are runs and also "extras" from the same "delivery" ", which has been run away and does not count towards the final result of the bat.
The "Extras" obtained with the "Super over" do not count.
6.18.15. Match Run Outs Description: How many run outs will there be in the match? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
In drawn First Class matches, bets will be void if less than 200 "overs" are bowled, except where the outcome of the bet has already been determined.
"Run outs" obtained in the "Super over" do not count.
6.18.16. Match Top Batsman Description: Which batsman individually scores the most runs in a match?
Rules: The result of this bet type (i.e. 'Market') will be determined by the batsman with the highest individual score in his team in the match.
Rules: In "Limited Overs" matches, bets will be void if at least 50% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
Bets on 'Best Batsman' First Class matches are valid for each team's first innings only and will be void if less than 200 overs have been bowled, unless settlement has already been determined. In the event that a player was named by a coin toss, but is subsequently replaced due to a concussion, that player will be counted as well as the substitute.
In the event that a batsman does not bat but has been named in the starting XI, bets will stand on that batsman.
In the event that a substitute player (due to concussion or otherwise) not named in the original starting XI achieves the team's highest individual score in the innings, all bets placed on the particular bet type (ie 'Market') will be void.
In the event that two or more players score the same number of runs, “Dead heat” rules apply.
Runs scored in the 'Super over' do not count.
6.18.17. Match Top Bowler Description: Which bowler takes the most wickets in a match?
Rules: This type of bet (i.e. Market) will determine the bowler of the match who will take the most wickets in the match.
Rules: In "Limited Overs" matches, bets will be void if at least 50% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
Bets on 'Top bowler' First Class matches are valid for each team's first innings only and will be void if less than 200 overs have been bowled, unless settlement has already been determined. In the event that a player was named by a coin toss, but is subsequently replaced due to a concussion, that player will be counted as well as the substitute.
If a bowler does not bowl but has been named in the starting XI, bets will stand on that bowler.
In the event that a substitute player (due to concussion or otherwise) not named in the original starting XI wins the most 'wickets' then all bets placed on a particular bet type (ie 'Market') will be void.
If two or more bowlers have taken the same number of 'wickets', the bowler with the fewest runs wins. In case there are two or more bowlers with the same number of wickets and runs, “Dead heat” rules apply. Wickets taken in the Super Over do not count.
If no bowler gets a wicket during the innings, all bets will be void.
6.18.18. Man of the Match Description: Who will be named man of the match? Rules: Bets are settled on the officially announced man of the match. Dead heat rules apply.
In the event that no top player is officially declared, all bets will be void.
6.18.19. Delivery Markets Runs off Delivery Description: How many runs will be scored from the respective delivery?
For the purpose of calculating bets, all balls not in accordance with the rule are considered "deliveries". For example, if an 'over' starts with 'wide', then the 'first delivery' is counted as 1 and even though no ball has been bowled according to the rules, the next ball of that 'delivery' is counted as the 2nd 'over'.
If the delivery results in a free hit or if the free hit is re-bowled due to an illegal delivery, the runs deducted from the extra delivery will not count.
All runs, whether on the run or not. For example, a 'wide' with three 'extra' runs equals 4 runs from that 'delivery'.
6.18.20. Exact Runs off Delivery Description: Exactly how many runs are counted off a designated "delivery"?
Rules: As “Runs off Delivery”.
6.18.21. Over Markets Runs in Over Description: How many runs will be scored in the specified over?
Rules: The designated "over" must be completed for bets to stand, unless the bet calculation has already been determined. If an inning ends during an 'over', it is deemed to be an 'over', unless the innings has ended due to external factors, including bad weather. In this case, all bets will be void unless the outcome is already determined.
If for any reason the "over" does not start, all bets will be void.
"Extra's" and "penalty runs" in a particular "over" count towards the settlement of bets.
6.18.22. Boundary in Over Description: Will a boundary be scored in the designated over?
Rules: As "Runs in Over". "Boundaries" count only those "boundaries" hit from the bat (with any delivery - in accordance with the rules or not). "Overthrow'd", all four runs and "extras" do not count as "boundaries".
6.18.23. Wicket in Over Description: Will a wicket fall in the specified over?
Rules: As “Runs in Over”.
All wickets, including run outs, count for settlement of bets. In case the batsman retires due to injury, the "wicket" does not count. If the batsman is "timed out" or retires, the "wicket" is considered to have taken place on the previous ball. "Retired hurt" is not considered a dismissal method.
6.18.24. Over Odd/Even Description: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number.
6.18.25. Group Markets Runs in Groups of Overs Description: How many runs are scored for a specified number of overs?
Rules: If the specified number of "overs" is not reached, bets will be void, except in cases where the entire team drops out, declares, reaches its target or the outcome of the bet has already been determined.
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
6.18.26. Wickets in Groups of Overs Description: How many wickets will fall in the specified number of overs? Rules: If the specified number of "overs" is not reached, bets will be void, except in cases where the entire team drops out, declares, reaches its target or the outcome of the bet has already been determined.
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
For betting purposes, if the batsman is timed out or retires, the wicket will be deemed to have taken place on the previous ball. "Retired hurt" is not considered a dismissal method.
6.18.27. Runs in Session Description: How many runs are scored in a designated "session"?
Rules: The result is determined by the total number of runs scored in a designated "session", regardless of which team scored them.
In the event that less than 20 overs are bowled in a 'session', bets will be void unless the bet has already been determined.
6.18.28. Innings Markets Innings Runs Description: How many runs does a team score in a given "inning"?
Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction. Bets already placed on the future "innings" will stand regardless of the runs scored or from the previous "innings".
For drawn First Class matches, bets will be void if less than 200 overs have been bowled, unless a settlement has already been determined. Bets will also be void on drawn first-class matches where less than 60 overs have been bowled in the not-completed period, unless a settlement has already been determined. If the team declares, those innings will be considered complete for betting purposes.
6.18.29. Innings Wickets Description: How many wickets will the batting team lose in the current innings? Rules: In "Limited Overs" matches, bets will be void if at least 80% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
For drawn First Class matches, bets will be void if less than 200 overs have been bowled, unless settlement has already been determined.
"Retired hurt" is not considered a dismissal method.
6.18.30. Innings Fours Description: How many fours will the batting team hit in their current innings? Rules: Same as Most Fours.
6.18.31. Innings Sixes Description: How many sixes will the batting team hit in their current innings? Rules: Same as Most Sixes.
6.18.32. Innings Extras Description: How many "extras" are added to the batting innings of the named team?
6.18.33. Innings Run Outs Description: How many run outs will be conceded in the innings? Rules: Same as Most Extras.
6.18.34. Maximum Over in Innings Description: How many runs will be scored by the highest scorer over in the current inning? Rules: Same as Maximum Over in Match
6.18.35. Innings Runs, Odd or Even? Description: Will the total innings runs be odd or even? Rules: In the event of an "inning" being abandoned/lost, or no official final results being declared, all bets will be void.
6.18.36. Innings to finish with a Boundary Description: Will the last ball of the innings be a boundary? Rules: "Boundary" is only considered as a "boundary" hit with the bat (with any delivery - legal or not). "Overthrows", all four of the run and "Extras" do not go as "Boundary".
In "Limited Overs" matches, bets will be void if at least no overs have been bowled in either innings due to external factors, including bad weather. In the event that a match is abandoned or an official result is not announced, all bets will be void.
6.18.37. Exact Runs in Innings Description: How many runs exactly will the team batting in the final innings score? Rules: Bets will be settled according to the official result. In limited overs matches, Bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the Bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all Bets will be void.
6.18.38. Top Batsman in Innings Description: Which batsman scores the most runs in the named team?
Rules: The result of this type of bet (i.e. "Market") is determined by the batsman with the highest individual score in the team's innings.
In "Limited Overs" matches, bets will be void if at least 50% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
Bets on 'Best Batsman' First Class matches are valid for each team's first innings only and will be void if less than 200 overs have been bowled, unless settlement has already been determined. In the event that a player was named by a coin toss, but is subsequently replaced due to a concussion, that player will be counted as well as the substitute.
If a batsman does not bat, but was named in the starting XI, Bets on that batsman will stand.
In the event that a substitute player (due to concussion or otherwise) not named in the original starting XI achieves the team's highest individual score in the innings, all bets placed on the particular bet type (ie 'Market') will be void.
In the event that two or more players score the same number of runs, “Dead heat” rules apply.
Runs scored in the 'Super over' do not count.
6.18.39. Top Bowler in Innings Description: Which bowler will take the most wickets for the named team? In "Limited Overs" matches, bets will be void if at least 50% "overs" have not been bowled in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined prior to the reduction.
Bets on 'Top bowler' First Class matches are valid for each team's first innings only and will be void if less than 200 overs have been bowled, unless settlement has already been determined.
In the event that a player was named by a coin toss, but is subsequently replaced due to a concussion, that player will be counted as well as the substitute.
If a bowler does not bowl but has been named in the starting XI, bets will stand on that bowler.
In the event that a substitute player (due to concussion or otherwise) not named in the original starting XI wins the most 'wickets' then all bets placed on a particular bet type (ie 'Market') will be void.
If two or more bowlers have taken the same number of 'wickets', the bowler with the fewest runs wins. In case there are two or more bowlers with the same number of wickets and runs, Dead heat rules apply. Wickets taken in the Super Over do not count.
If no bowler gets a wicket during the innings, all bets will be void.
6.18.40. Last Man Standing Description: After playing all the innings, which batsman is still in the game?
Rules: In the event that there are two or more batsmen at the end of the innings who have not yet been out for the purpose of settling bets, the winner will be the batsman who received the delivery last (legally or not).
Players are not considered out if they stop the game due to injury/feeling sick or do not bat before being out. In case there are more than 11 batsmen, this bet type (i.e. 'Market') will be voided.
In "Limited Overs" matches, all bets will be void if the innings is reduced after the bet has been placed due to external factors including bad weather.
6.18.41. Batsmen Markets Batsman Runs Description: How many runs will the named batsman score? Rules: If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the Bet will be void. If a batsman is not in the starting XI, Bets will be void. If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the Bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, Bets will be void if fewer than 200 overs are bowled, unless settlement of the Bet has already been determined. Runs scored in a super over do not count.
6.18.42. Combined Batsman Runs Description: How many total runs will the named batsmen score? Rules: As “Batsman Runs”, and if any of the named batsmen do not bat, the Bet will be void, unless settlement of the Bet has already been determined or goes on to be determined.
6.18.43. Batsman Fours Description: How many fours will the named batsman hit? Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the Bet will be void. If a batsman is not in the starting XI, Bets will be void. If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the Bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, Bets will be void if fewer than 200 overs are bowled, unless settlement of the Bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.
6.18.44. Batsman Sixes Description: How many sixes will the named batsman hit? Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the Bet will be void. If a batsman is not in the starting XI, Bets will be void. If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the Bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, Bets will be void if fewer than 200 overs are bowled, unless settlement of the Bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.
6.18.45. Batsman Milestones Description: Will the named batsman reach the specified milestone? Rules: As “Batsman Runs”. Method of Dismissal Description: How will the named batsman be out? Rules: If the specified batsman is not out, all Bets will be void. If the specified batsman retires, and does not return to bat later, all Bets will be void. If that batsman does return to bat later and is out, Bets will stand.
6.18.46. Partnership Markets Fall of Next Wicket Description: How many runs will the batting team have scored when the next wicket falls? Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the Bet was placed is passed, or the wicket in question falls. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless settlement of the Bet has already been determined.
6.18.47. Next Man Out Description: Which batsman will be the next to be dismissed? Rules: If either batsman retires hurt or the batsmen at the crease are different from those quoted, the Bets placed on both batsmen will be declared void. If no more wickets fall, all Bets will be void.
6.18.48, Batsman Match Bet Description: Which batsman in the current partnership will score the most runs in this innings? Rules: Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Batsman Runs” section above. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the Bet is placed unless settlement has already been determined.
6.18.49. Method of Next Wicket Dismissal Description: How will the next batsman be out? Rules: The result will be determined by the dismissal method of the next wicket that falls. A batsman retiring hurt does not count as a wicket. If a batsman is retired out, all Bets will be void. If the specified wicket does not fall, all Bets will be void.
6.18.50. Player Markets Batsman MatchBet Description: Which of the named players will score the most runs? Rules: In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless settlement of the Bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all Bets are still settled. Runs scored in a super over do not count.
6.18.51. Bowler MatchBet Description: Which of the named players will take the most wickets? Rules: In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless settlement of the Bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all Bets are still settled. Wickets taken in a super over do not count.
6.18.52. All-Rounder MatchBet Description: Which of the named players will score the most points in the player performance scoring system? Rules: Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless settlement of the Bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all Bets are still settled. Points scored in a super over do not count.
6.18.53. Keeper MatchBet Description: Which of the named wicket keepers score more points in the player performance scoring system? Rules: Points are scored as above. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless settlement of the Bet has already been determined. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all Bets will still be settled in accordance with scoring system above. Points scored in a super over do not count.
6.18.54. Pop Up Markets Free Hit Description: How many team runs will be scored off the free hit delivery? Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. Extras and penalty runs will count towards settlement. For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.
6.18.55. Race to ‘X’ Runs Description: Which batsman will reach the specified number of runs first? Rules: All Bets stand, regardless of any curtailment. If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’.
6.18.56. Next to Hit Six Description: Which batsman will hit the next six? Rules: All Bets stand, regardless of any curtailment. If neither batsman scores a six after the Bet is offered, then the market will be settled as ‘Neither’. Overthrows and extras do not count.
6.18.57. Next to Take a Wicket Description: Which bowler will take the next wicket in this innings? Rules: All Bets stand, regardless of any curtailment. If none of the named bowlers take a wicket the market will be settled as ‘None of the above’. For settlement purposes, a batsman retiring hurt does not count as a wicket. Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.
6.18.58. Winning Over Description: In which over of the named team’s innings will the match be completed? Rules: All Bets will be void if there is no official result. In limited overs matches, all Bets will be void if, subsequent to placing the Bet, the maximum overs possible are reduced in any way.
6.18.59. One-sided Markets Both Teams to Score ‘X’ Runs Description: Will both teams score the specified number of runs? Rules: In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the Bet was placed due to external factors, including bad weather, unless settlement of the Bet has already been determined before the reduction. In drawn First Class matches, Bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the Bet has already been determined. Only runs scored in the first innings count If a team declares that innings will be considered complete for the purposes of settlement.
6.18.60. Either Batsman Method of Dismissal Description: Will either of the named batsmen be dismissed in the specified method? Rules: All Bets will settle, regardless of whether either batsman remains not out, or retired hurt, at the end of the innings.
6.18.61. Both Batsmen Method of Dismissal Description: Will both of the named batsmen be dismissed in the specified method? Rules: As “Either Batsman Method of Dismissal”.
6.18.62. Runs off Consecutive Deliveries Description: How many runs will be scored off each of the specified deliveries? Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.
6.18.63. Wicket off Delivery Description: Will a wicket fall in the specified delivery? Rules: The specified delivery must be completed for Bets to stand. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
6.18.64. Both Batsmen to Score ‘X’ Runs in Over Description: Will both batsmen score the specified number of runs in the over? Rules: The specified over must be completed for Bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all Bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all Bets will be void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences.
6.18.65. Both Batsmen to Score a Boundary in Over Description: Will both batsmen score a boundary in the over? Rules: As “Both Batsmen to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
6.18.66. Both a Four and a Six to be Scored in an Over Description: Will both a four and a six be scored in the over? Rules: The specified over must be completed for Bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all Bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all Bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
6.18.67. Batsman and Bowler Combo Milestones Description: Will the named batsman, and the named bowler, reach their specified milestones? Rules: For batsman – same as “Batsman Runs”. In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, Bets will be void. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, Bets will be void. In limited overs matches, Bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, Bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the Bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.
6.18.68. Batsmen Combo Milestones Description: Will both the batsmen reach their specified milestones? Rules: Same as “Combined Batsman Runs”.
6.18.69. Notes for all Markets Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket. Concussion substitutions When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match. Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.
6.18.70. Player Performances Description: choose whether a player will score more or less than a certain score - based on Fantasy-style points. Rules: Players score 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping
6.18.71. The Hundred Description: Cricket format with 100 balls per innings. Rules: For the Hundred, an over will consist of 5 legal deliveries, so a full Innings will be made up of 20 Overs. All other rules remain the same as other limited over formats.
6.19. Squash
6.19.1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (cancelled)
6.19.2. If markets remain open with an incorrect score which has a significant impact on the odds, the Operator reserves the right to void Betting.
6.19.3. If the players/teams are displayed incorrectly, the Operator reserves the right to void Betting.
6.19.4. In the event that a player retires, forfeits the match, or is disqualified for any reason, all undecided bet types (i.e. "Markets") will be deemed void and bets will be void.
6.19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
6.19.6. If penalty point(s) are awarded by the umpire, all Bets on that game will stand.
6.20. Aussie rules
6.20.1. All bet types (ie "Markets") do not include Overtime (ie "Regular Time Only") unless otherwise stated.
6.20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
6.20.3. If odds were offered with an incorrect match time (more than 2 minutes), the Operator reserves the right to void Betting.
6.20.4. If the team names or category are displayed incorrectly, the Operator reserves the right to void Betting
6.21. Counter-Strike: Global Offensive
6.21.1. If no bomb is planted, market ([mapNr!] Map [roundNr!] Round - Bomb defused) will be considered void
6.21.2. Markets do not consider overtime unless otherwise stated.
6.21.3. Markets will be settled based on officially published results.
6.21.4. If the fixture is listed incorrectly, the Operator reserves the right to void Betting.
6.21.5. In case of a walkover or retirement, all undecided markets are void.
6.21.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
6.21.7. If the standard number of maps is changed or differs from those offered for Betting purposes, the Operator reserves the right to void Betting
6.22. Dota 2
6.22.1. Xth map – 1st aegis: Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan
6.22.2. Xth map – 1st tower and Xth map – 1st barracks: For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny)
6.22.3. Markets will be settled based on officially published results.
6.22.4. If the fixture is listed incorrectly, the Operator reserves the right to void Betting.
6.22.5. In case of a walkover or retirement, all undecided markets are void.
6.22.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
6.22.7. If the standard number of maps is changed or differs from those offered for Betting purposes, the Operator reserves the right to void Betting.
6.23. League of Legends
6.23.1. Xth map – 1st inhibitor and Xth map – 1st tower: For settlement purposes every method of destruction will be taken into account
6.23.2. Markets do not consider overtime unless otherwise stated.
6.23.3. Markets will be settled based on officially published results.
6.23.4. If the fixture is listed incorrectly, the Operator reserves the right to void Betting.
6.23.5. In case of a walkover or retirement, all undecided markets are void.
6.23.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
6.23.7. If the standard number of maps is changed or differs from those offered for Betting purposes, the Operator reserves the right to void Betting.
6.24. eSports FIFA
6.24.1. eSports Battle match duration - 2x4 minutes.
6.24.2. Liga Pro EFootball match duration - 2x6 minutes.
6.24.3. All Markets will be settled as set out in the General and Soccer Market Rules.
6.25. eSports NBA2K
6.25.1. Match duration – 4x5 minutes. This includes overtime.
6.25.2. All Markets will be settled as set out in the General and Basketball Market Rules.
6.26. Formula1
6.26.1.All race Bets are settled on the official FIA classification at the time of the podium presentation, with subsequent disqualifications/penalties disregarded.
6.26.2. All drivers who complete 90% of the race laps are deemed as classified finishers in line with the official FIA classification. However all drivers are given a ranking, and for the purpose of head to headl Betting this ranking shall apply
7. Virtual sports
7.1. Virtual football.
7.1.1. The Virtual Football Modes provide 24/7/365 real money Betting experience on virtual football. Competitions are generated continuously and Bets can be placed at any time, even within a season.
7.1.2. Game structure Each mode has a different tournament structure: Virtual Football League Mode VFLM:
- 16 Teams
- Home & away matches
- 30 match days
- 8 concurrent matches per match day
- 240 matches per season Group Stage
Virtual Football World Cup VFWC:
- 32 Teams (8 groups of 4 teams per group)
- 12 match day chunks (3 match days of 4 chunks per match day)
- 4 concurrent matches per match day chunk
- 48 matches per group stage
- Knock-Out-Stage
- 16 Teams
- 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
- 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
- 2 concurrent matches (Semi Finals;
7.2. Virtual basketball
7.2.1. The VBL provides 24/7/365 real money Betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.
7.2.2. Season Details. For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.
7.2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.
7.3. Virtual horses.
7.3.1. The VHK provides 24/7/365 real money Betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.
7.3.2. Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races.:
- 2 minute total event cycle
- 40 seconds Betting phase,
- 65 seconds event phase,
- 15 seconds results phase
- 2 grass and 1 dirt track with a 1000m race randomly scheduled
- 8, 10, 12, 14 runners randomly assigned
7.3.3. Markets
- Win - select the runner which will finish first
- Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
- Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
- Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella)
- Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
- Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)
7.4. Virtual dogs
7.4.1. The VDK provides 24/7/365 real money Betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.
7.4.2. Game information. Races are generated continuously - a new one will be started as soon as the current one has finished.
- 2 minute total event cycle
- 37 seconds or 67 seconds Betting phase,
- 38 seconds or 68 seconds event phase,
- 15 seconds results phase
- night and day track with distance 360m and 720m randomly scheduled
- 6 or 8 runners randomly assigned
7.4.3. Markets
- Win - select the runner which will finish first
- Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
- Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
- Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella)
- Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
- Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)
8. Bonuses
8.1. Comboboost.
8.1.1. The number of matches & comboboost is predefined by the operator.
8.1.2. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.
8.1.3. Cashed Out Bets are not eligible to have a Combo boost.
8.1.4. Operator reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.
8.1.5. Combo boost is only available on selections with odds of 1.50 or above.
8.2. FreeBets, Free money, Bet no risk.
8.2.1. FreeBet (free bet) - the customer only receives a part of the winnings from the bet. Example: a free bet is €5, which the customer bets at odds of 3.5. If the bet wins, he gets 5 * 3.5 – 5 = €12.50.
8.2.2. Free money - the client receives a bet and a part of the winnings is added to his player account. Example: a customer bets 5 euros of free money at odds of 3.5. In the case of a correct prediction, the customer receives a win calculated as follows: 5 * 3.5 = €17.50 and added to his player account.
8.2.3. Bet without risk - a normal bet, but if the customer loses, he will get money back from his player account.
type of freeBet | refund or voided | half lost | half win |
FreeBet | count as a lost Bet | count as a lost Bet | as a usual Bet, but without the stake
(2.5*3.5+2.5*1)-5=6.25 |
Free money | the player gets stake amount on his account | as a usual Bet | as a usual Bet |
Bet no risk | as a usual Bet | the player gets stake amount on his account | as a usual Bet |
9. Betby Games Rules
9.1. General Rules.
9.1.1. Operator reserves the right to cancel any Bet made on obviously “bad” odds, switched odds or a Bet made after an event has started or match was affected by obvious technical problems.
9.1.2. All Bets will be settled, when outcome of the market is decided.
9.2. FIFA 9.2.1. Match duration – 2x6 minutes. This includes injury time but does not include extra time or penalty shootouts.
9.2.2. All Markets will be settled as set out in the General Market Rules.
9.3. NBA 2K 9.3.1. Match duration – 4x6 minutes. This includes overtime.
9.3.2. All Markets will be settled as set out in the General and Basketball Market Rules.
9.4. eTennis
9.4.1. The winner of match is the first player to win 2 sets.
9.4.2. Player must win 3 games to win a set. If the score is tied at 2-2, then a player can win 4-2, or if players are still tied at 3-3 then the set is decided by a tie-break.
9.4.3. The winner of tie-break is the first player to win 5 points with minimum 2 points difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.
9.5. Rocket League
9.5.1. Match duration – 5 minutes. This doesn’t include overtime.
9.5.2. All Markets will be settled as set out in the General Market Rules.
9.6. eFighting
9.6.1. The winner of the match is the character, who wins the fight.
9.6.2. Explanation of eFighting market terms. Health Bar - Each character has 2 Health Bars. The second bar is active only after the first is completely spent. First damage – first successful attack. Clash – Situation in the fight, when both characters challenge each other in special occasions. to increase hit points. Both fighters can win the clash, but there can also be draw. Supermove – Special move for each character, that occurs very rarely.
9.6.3. All markets will be settled according to the definitions above.
9.7. eCricket
9.7.1. Match consists of two innings - one for each team.
9.7.2. Each inning consists of five overs with 6 deliveries of each.
9.7.3. All Markets (bet types) will be settled as set out in the Cricket Market Rules.